![]() ![]() Indirect lighting can be ignored on specific objects: With LightTune.Influence of specific lights can be ignored from the Radiosity solution: With LightTune.Advanced control over the indirect lighting engine.Separate map option for background, IBL and global reflection map channels.Shadow and volumetric light optimization for dramatic increase in rendering speed.Light gels with realistic projection modes.Adjustable light shadow density, negative lights.Enable diffuse and highlight on a per-light basis: With LightTune.Lights can affect specific objects only: With LightTune.Variable light color based on distance to light: With LightTune.Area light panel for soft, natural lighting.Higly optimized unbiased Area Light rendering algorithms minimizes noise.One-click conversion of objects into light sources.Fast, fake caustics in the shadows of transparent materials.Improved handling of highlights in GI by better accounting for the interaction of illumination with bumps at the surface of objects.Accurate accounting of backlight when computing GI.Lights can be disabled with a single click: With DeepAccess.Lens Glare effect simulates internal lens diffusion.Photometric light color presets, with corresponding color temperature.Turn Point Lights and Spot lights into Photometric lights.Point light, Quadratic point light, Spotlight, Quadratic spotlight, Directional light.Lens flare reflections editor: With LightTune.Per-light adjustment of the quality of soft shadows: With LightTune.Realistic optional "spreading" of the light spectrum in caustics (rainbow-prism effect).Accurate computation of caustics in the shadows of transparent objects.Ĭaustics realistically depend on the Index of Refraction. VUE Esprit 2016 is the leading Digital Nature application with extended import and scenery control features for serious 3D Artists.Convert any existing Spectral atmosphere into a photometric atmosphere.Included Photometric Atmosphere presets: 4.Photometric Atmosphere lighting intensities match real world.Spectral Atmospheres can use Photometric Lighting.Ultra-realistic spectral atmosphere model.IES profile viewer allows previewing of light distribution.Use IES distribution profiles on photometric lights. It is focused on intuitive workflow, advanced rendering features and Poser/Daz integration. With a clear, uncluttered interface and state of the art features, VUE Esprit 2016 combines sophistication with ease of use. Import content in all popular 3D formats! With VUE's renowned natural 3D tools and unique render quality, you’ll soon be creating inspiring 3D art in any style. ![]() VUE Esprit 2016 allows you to render 360 degrees panorama, as static images or animations. They are compatible with all of VUE's Render Options, such as High Dynamic Range (HDR) for instance. When rendering a VR panorama, VUE Esprit 2016 offers to automatically and perfectly level the camera to avoid unwanted distortion. VUE Esprit 2016 R2 also introduces a list of UX/UI improvements, such as: Rendered VR panoramas are automatically recognized by Facebook, YouTube (and other panoramic compliant platforms) as 360° images or videos."Blend Terrain with Image" automatically modifies the Heightfield Terrain function graph (instead of modifying the terrain Heightmap).Simplified "Resample Terrain" replaces "Resize Terrain", to update terrain resolution without changing its size within the scene."Interactive slider changes" option now also affects the mouse wheel for more dynamic visual display of your modifications in real-time.Improved visibility in viewports thanks to reworked wireframe selection colors.The User Interface is now locked when downloading an object or a scene from the extra content.Easier access and edition of multi-material thanks to sub-menu hierarchy display.Similar to procedural terrains, Heightfield Terrains are based on a function graph, but baked on a fixed-resolution grid. This will give you more flexibility and add more realism to your terrains. Heightfield Terrains are also significantly faster to render! Heighfield terrains are manually sculptable and parameters can be animated - e.g. HeightField Terrain Technology - More flexible and a lot more Powerful! to simulate a terrain erosion over time for instance!Īnd finally, you can easily set up your graph outputs to drive your material presence, directly from within the Terrain Editor interface.
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